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This page contains the walkthrough for The Final Reich, the first Zombies map in Call of Duty: WW2.
There are two questlines in The Final Reich Zombies map: the Final Reich path and a hardcore path. The base questline can be completed by finishing all the objectives that appear when you press the Touchpad. The Hardcore questline can be completed by discovering the hidden Easter Eggs on the map.
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The Final Reich Walkthrough
Players have the option of playing a Prologue before actually jumping into the Zombies match. The Prologue will give you a basic introduction to the Zombies mode and put you against two waves of zombies. Once you're ready to go, follow these steps to complete the mystery of The Final Reich.
Turning the Power ON
Your adventure starts at the village entrance. Zombies from Wave 1 will come at you and your team will accumulate Jolts every time you kill a Zombie. Open the gate to the Village once you have enough Jolts and head into the Village. The Lebenblitz Power-Up can be found outside of the Village entrance. This costs 500 Jolts and increases the speed of revives.
Your first quest is to activate three valves for the Sewer generators. All three valves are located next to tubes and pipes that run along the ground.
Once all three valves are turned on, activate the pilot light by the large hole in the village to blow the sewers open. Make sure to kill the zombies in the village for Jolts.
Drop down into the newly-blown open hole you made and activate the generator you find below. You can find the Laufenblitz Power-Up right when you drop down into the hole. It costs 2000 Jolts and increases your sprint speed.
Enter the bunker using Jolts and turn the power on. Once you turn the power on, you can access the Central Command room which is located behind a large vault door.
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There is a random weapon generator box you can use to acquire a weapon for Jolts in the Command room.
In the Central Command room there are three doors: a Laboratory door, a Morgue door, and a Salt Mine door. In order to progress, you need to open the Laboratory door and Morgue door first. Each door costs 1500 Jolts to open. There is also the Faustblitz Power-Up located in the Command room which costs 2000 Jolts and provides increased Melee damage.
Once these doors are open, find the power panel inside each area. Once you activate one power panel, you must activate the other within a limited amount of time. Doing so will activate the Bunker power and allow you to access the Salt Mines. In the Laboratory, you can find the Schnellblitz and the Schildblitz Power-Ups. The Schnellblitz costs 3000 Jolts and increases reload speed. The Schildblitz costs 2000 Jolts and gives you a burst of damaging electricity whenever you reload a weapon.
The Salt Mines & Tesla Gun
Progress to the Salt Mines and make your way to the bottom. Here you will enter the Altar Room where there will be a hilt in the center of the room. Examine the hilt in order to begin the next quest.
Zombies will come at you once the hilt is examined. Killing zombies within the red circle to collect their souls will charge the hilt and the device will glow orange once it is fully charged. Head back to the command room once this is complete. In the command room there is a closed metal device that you can interact with. Open this device to let the hilt rise to the ceiling.
The lights will go out once you do this and you will need to activate and take the device to the Laboratory and Morgue doors to collect the two pieces of the Tesla Gun.
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The device will guide you so don't worry about knowing where to go. Once collected, you must again kill zombies within the red circle to keep the device charged and moving.
A flamethrower-wielding zombie will spawn inside the Command room once you have collected the two weapon pieces. Kill this zombie in order to collect its head.
The Zombie Head will be used in a future quest. Put the two pieces of the Tesla gun inside the machine in the Command room to generate the Tesla Gun. You will need the Tesla Gun later on.
Pack-a-Punch
If you've made it this far, now would be the ideal time to unlock the Pack-a-Punch Easter Egg. The Pack-a-Punch Easter Egg is essentially a weapon upgrade station. This significantly increases the ammo and damage of your weapons so make it a priority! To upgrade your weapon, it costs 5000 Jolts. To buy ammo, it will cost you 4000 Jolts.
To unlock the Pack-a-Punch:
- Head to the Sewers and locate the table that is caged in the middle of the room. This is the Pack-a-Punch table. There is a button in front of this cage that activates Disposal Tubes.
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- Each tube will take you back to the Sewers and have you interact with another button. Each Tube costs 250 Jolts to activate.
- The first tube is located in the Command Room on the same wall as the Morgue door.
- The second tube is located in the Laboratory next to area where you pick up the Tesla weapon part.
- The third tube is located in the Tower area. It is tucked away in the back left corner of this area.
- After pushing all three buttons you will unlock the Pack-a-Punch station.
The Right Hand of God
There is a breaker panel behind the Tesla gun assembly device. Activate this panel in order to start the next quest. Here you must take note of the colors beneath each number on the breaker panel. The colors will be different each time you play but will always be red, blue, or green.
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There are four switches around the map that must be matched with the indicated color. There is a time limit to this process and it must be done in order of the breaker panel. Failing to do so will restart the encounter.
- Switch 1 is located right of the main breaker panel. Interact with the switch until the color matches that of the breaker panel.
- Switch 2 is located in the path from the Sewers into the Morgue.
- Switch 3 is located in the path from the Sewers to the River.
- Switch 4 is located near the Pub by the entrance of the Tower.
TIP: Stay on the left side of the wall once you find switch 2 to quickly find switch 3. You need at least two players to activate all 4 switches in the designated amount of time!
If all switches correspond to the correct color, a lightning rod at the Tower can be activated and need defending from waves of Zombies. You can find the Kugelblitz Power-Up in the Pub right before the Tower. This costs 2000 jolts and increases damage of all your weapons.
Once the first lightning rod is defended, there will be two more lightning rods that you must defend. These rods are to the left and right of the first rod.
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Once all three rods are successfully defended, head back to the Salt Mines and activate the Right Hand of God.
The left hand of god
Head back outside to the Village to encounter a Zeppelin. You must shoot at the orange and red lights underneath the Zeppelin in order to drop a generator. Once the generator drops, you must find it in the Village.
Once found, the generator will need to be charged by killing zombies within the red circle. The generator will explode once fully charged, leaving behind a battery.
Take the battery back to the Left Hand of God. You will be slowed down and unable to shoot while carrying the battery so coordinate with your teammates so they can protect you. You must repeat this process three times for three batteries. On the third encounter, the Zeppelin will try to recover it's dropped generator so you must shoot it back down again.
Once this process is complete, it is time to activate the Voice of God. This part will require the Zombie Head from the previously slain Flamethrower Zombie.
The Voice of God
Once you are in possession of the Zombie Head, you will need to find four paintings around the map. The Zombie Head can emit a blacklight by holding L2. This blacklight will help you find the secret combination on the paintings.
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- Painting 1 is in the Morgue, on the wall to the left of the stairs.
- Painting 2 is in the Sewers near the cage by the Pack-a-Punch upgrade station.
- Painting 3 is in the Courtyard near the river just outside Painting 2's location.
- Painting 4 is in the Pub right outside the tower entrance. The Pub is next to where you intially spawned.
Flashing the blacklight at each painting will reveal a Raven and a Roman numeral number (1-5). Each Raven will be either facing up, down, left, or right. It is key to remember each Raven and Roman numeral number. Head back to the Salt Mines and altar room once you memorize each Raven and number.
The central device has the Ravens and numbers you need to input. If done correctly, the device will be able to be activated for the final encounter.
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Panzermorder Boss
To lure out the boss, shoot the hilt in the altar room with the constructed Tesla Gun. Each player must shoot the hilt at the same time. Grab the hilt and a cutscene will ensue with the boss spawning.
Stay out in the Village and avoid getting close to the boss. The boss mechanic is similar to the previous Zeppelin encounter. Shoot the red light on the Zeppelin to drop a generator, charge the generator and insert the battery into the boss.
You can insert the battery into the boss by stunning it with your weapons. Repeat this process 3 times to complete the Final Reich.
Up Next: Blitz Power Ups
Top Guide Sections
- Walkthrough
- Heroic Actions
- Mementos
- Headquarters
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Call of Duty: WWII
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